skyrim mod serana dialogue addon

- Favorite Book Dialogue (No longer The Real Barenziah, now The Herbalist's Guide to Skyrim), - MQ Commentary (Ustengrav, World Eater's Eyrie, Epilogue), - Side-quest dialogue for Bolstering the Ranks, - Side quest dialogue for Dawnguard radiant quests (both sides), - New recap conversation (post-Dawnguard), - "A Return To Your Roots" quest awareness, - Awareness for the Ivarstead Klimmek Quest, - Dawnguard/Volkihar post-glade ambush conversation, - Conversation if you chose to become a vampire to enter the Soul Cairn, - Friendship Conversation (as part of Serana Romance), - Voiced dialogue for the SDA Serana Dialogue Menu, - Kerstyn alternate-voiced versions of Recruit, Dismiss, and Favor dialogue, - Revised Old Stone Walls (both vocal and instrumental vesion) with more emotional vocals. Part of the groundwork I'm doing before the release of the romance update rework, this change was made for a more authentic depiction of the relationship. And this is not just your typical follower commentary- SDA's quest awareness will be so in-depth, feature-complete, and well-timed, that you would have thought Serana was actually a part of these quests (and didn't just comment on an aspect or two of them on the side). Apocalypse spell support was previously planned to be included, but this has been postponed to Version 3.4. The commentary quest should already be restarted and you can check if it's up and running correctly with "sqv SDA_SolstheimCommentary". This change was done to make sure everything was better paced. topic, so as to not clutter up Serana's main dialogue window. - Serana can now store items in a dedicated storage inventory without using or equipping them. Seeing that the implementation has changed, this quest record serves no purpose. Serana won't be that close to you after you've just made love once. - Added a follow-up line to College of Winterhold commentary. - Serana comments on each of the vanilla home locations, via her radiant dialogue. You can set adventure, home, and city outfits, which she will automatically cycle between depending on the location she's in. - Disabled a Whats on Your Mind line as it didn't make sense with the addition of the new Trust convo, - Made the SDA Animation Framework Check message hidden, only available to see through Papyrus Logging, - All Main Quest Commentaries are now started via a ChangeLocationEvent SM Node, and are called to stop when they're not running anymore. Inspired by Aelarr's Race compatibility dialogue mod I decided to make a patch for Martimius' lovely Serana Dialogue Addon mod. A patch for the Relationship Dialogue Overhaul mod; this patch prevents dialogue overlap in a lot of Serana's radiant dialogue added by RDO, to ensure a consistent VA experience with Serana's radiant lines. After all, this is a work of fiction for a fantasy setting.Serana Dialogue Add-On is based on the world and characters written by Bethesda Game Studios for The Elder Scrolls V: Skyrim. - Refusal to Serana's marriage proposal now toggles the relevant global variable. - Some Serana Romance quests no longer say whether a quest was complete and logs it in your journal, because a lot of these are just conversations. - Added "What's On Your Mind" conversation for Ram Horn Witch to Drinking Buddies, - Papyrus Script Optimizations to reduce Papyrus Log errors, - (Beta to full release) Added in three missing voice lines. Travel out of Solstheim and go back to Skyrim. Well, after installing (as of this writing) 237 mods (including SDA) and never having gone through the Dawnguard questline at all in any of my many test playthroughs, I look forward to seeing what all this mod has in store. Serana's Drinking Buddies and radiant love forcegreet timers (to start the features) have been changed from 2 to 5 days. - Note on Jayserpa's newly released mod, House of Horrors - Quest Expansion: Unlike the other House of Horrors edits out there, this mod changes a lot more (particularly at the first stage of the quest). I'm sure some of you have noticed the updated SDA file available on bethnet. - Reverted consistency tweak for Serana's sneezing so that it occurs whether or not she's a vampire. - Serana's SDA leveled spells (like Oakflesh) should now start appearing correctly, and scale properly as Serana and the player level. - Location Awareness for the Ragged Flagon, Entering your home for the very first time (unique responses for each of the 3 homes), Each of the homes via her radiant dialogue, The area around the properties before you build the house, - You can tell Serana to hang around here when you dismiss her. - Tweaked quest priority for the different NPC scenes, as previously having them all be at the same priority was causing problems with alias filling. Removed Serana finding a table option in drinking buddies since that was buggy. If the player chose to destroy the Dark Brotherhood, one of Serana's DB radiant greets should no longer occur, Increased threshold for magicka commenting, Reduced frequency of combat-end greets regarding Serana being tired. - Added in Papyrus log debug messages for the horse feature, to help troubleshoot additional issues. Serana will also tend to initiate the conversation with you about how she feels on current Main Quest-related events. Fixes to some scripts for the Companions commentary. Even if you have a high skill in a certain weapon/magic, Serana will not comment on it, unless you have said items equipped. - Some backend changes to ensure some of the Main Quest dialogue fired off correctly, and at the right times. -You can now ask Serana whether you want her to keep her hood on or not! - Serana was addressing the player as a lover with a specific sleeping dialogue topic, when she shouldn't have yet. radiant conversation among others). Update Notes for the 2.2 Update, Mages, Romance, and Misfits. 50% of the full revoice is now covered. - Disabled two Laura Bailey combat lines that were already revoiced. This is to help iron out the writing quality of the mod overall, and make it generally fit in better with Serana's vanilla depiction in Dawnguard. - College of Winterhold general location awareness and commentary. - Added condition check for SDA_SeranaRomance4 to not have that conversation occur within the premises of Castle Volkihar, - Added condition check for recap dialogue branch to only occur after Chasing Echoes, - Added some more failsafes to ensure the aliases for the Serana Date quest filled, - Reduced the frequency of some combat lines so they would be less repetitive and annoying, - Improved dialogue body animations for some dialogue lines. So if she gets lost, or you just need her in a jiffy- Serana can pop right to your location (though, she does get a bit nauseus when teleporting (similar to Geralt from The Witcher games) so do be careful! - Reduced radiant love dialogue frequency by another 10%, - Removed "Stay away from my girlfriend/boyfriend" lines, Version 2.5, The Radiant Update Redux Changelog. - Fixed dialogue condition with the final Companions commentary, - Also includes this bugfix from 2.3.1hotfix: Fixed dialogue conditions for a specific combat idle, - Fixed some looping animation issues with DDAF on "Whats on Your Mind" lines, - Added conditions to some combat lines to only fire off when they would make sense to, - Added a condition to Serana's humming that previously wasnt there before, - Forwarded some dialogue edits from Serana Dialogue Edit for compatibility reasons, - Some tweaks to SDA Companions commentary, - Added safeguards to ensure you can't make love to Serana while Inigo or Sofia are around (they should be more than 500 distance units away). It should now be correct. - Banter with the Remiel Follower, including exclusive lines written and voiced just for the banter, from both Remiel's and SDA's voice actresses. Martimius ported the overhaul to Xbox in June, and updated it on both platforms. This is only available after the Dawnguard questline, should the romance route have been pursued with the vampire princess. Some good stuff- primarily the fact that you're now able to romance Serana. - Papyrus Optimizations, further reducing (harmless) log errors and spam. - (For non-ESL version) Changed all armor keywords to "light armor", as Serana refers to it as light in her dialogue. - Changed keyword for Crimson Blood armor from heavy to light, seeing as Serana specializes more in light armor use, in consideration that the armor was made for her, - Added an additional conversation with Serana when she actually wears the armor for the first time, - Updated sleep patch to accommodate 2.5 script changes, Completely rebuilt patch from the ground-up, - Added conditions to lover dialogue to not occur in dangerous places like caves and dungeons, - Certain measures put into place to prevent instances where Amorous Adventures hello dialogue would coincide with Serana Dialogue Add-On's. dialogue. This has been fixed. - While drinking (if in third person) the player will now also play the appropriate drinking animations. - Radiant commentary on Ancient Technology quest. Added in dialogue options to affirm Serana's vampirism, and also completely rewrote the end of the quest (if Serana were to be cured). -Tweaked alias fill conditions for SDA_NPCBanterMain quest, to make sure it fires off properly and correctly. Thanks to GuerillaTech for pointing them out! - New Radiant dialogue. Serana asks to go on a date after confessing her love to the Dragonborn.Mods Installed - 365SDA MOD - 3.3.2 Version. - Implementation of NPC Interaction Framework. Nearly 300 new voice lines. - Added in delays for radiant love greets/dialogue/commentary. radiant dialogue option. - Commentary when the player forges items, creates potions, enchants, drops items, and levels up, College of Winterhold Arcaneum conversation (Serana's reaction is no longer cringey and sudden, and more role-play is added to the conversation), Addition of new role-play lines to the Dark Brotherhood quest (The player can now choose to be more cautious after Aventus asks them to kill Grelod), Rewrote and added more lines to the Trust conversation. Sticking with the Dawnguard-side NPCs for now, this first implementation should highlight my design philosophy for future NPC interactions. The 'Realistic' option is set by default. - Fixed some conditions for Night To Remember quest commentary, - Reduced distance requirement for a lot of NPC banter. Serana offers to be the player's friend, to which they can either quickly shun or accept Serana's moves. If you already completed "A New Covenant" on your current save, you won't be able to play through this quest. Note: This does not mean that SDA's Serana is being rewritten to be vanilla+. ), - Added in new safeguards to ensure NPC aliases were being filled for the Serana banter. - Dialogue line patch for Nether's Follower Framework to ensure the Serana lines for that mod fit their proper context and tone, thanks to some lines recorded by Kerstyn. - Added in safeguards for "House of Horrors" quest commentary to not occur at the wrong time. Big Content Update! - Despite the Thieves Guild questline being railroadey, the player will still be able to roleplay extensively with Serana. - House of Horrors commentary || Same as the above "Silver Hand" advice. Even vampires get tired. - More subtitle fixes, especially for some font characters which may sometimes display as square boxes, - Serana or other NPCs which have banter with her won't initiate their scenes when the player is currently in dialogue (Requires SKSE). - Serana can now cook home-cooked meals for you, similar to how vanilla spouses can. Edits out some of the dialogue Serana Dialogue Edit adds, as to not thematically conflict with the additions my mod makes to similar dialogue branches (currently Hellos and Combat Idles). If they are, then a global value is toggled which disables all Kerstyn VA dialogue, keeping Laura Bailey's voice instead. I do this via efficient polling scripts to make sure the spells stay removed and aren't added back by the vanilla Serana leveling script. This quest can be triggered after the Bannered Mare Date and the subsequent friendship conversation. Get the correct information to help solve your problem and avoid such speculation such as the Amulet of Mara. It's no longer a spontaneous and spur of the moment decision. Instead of just disabling dialogue, the dialogue added by those mods now still plays, but only during the Dawnguard quests (as to enrich Laura Bailey's voice pool but not creating a jarring experience for the user outside of those quests). - More revoices of Laura Bailey radiant dialogue ("Can you turn me into a vampire?" - Added script fragments to certain dialogues/scenes during the Dawnguard questline (for both the Dawnguard and vampire sides) to toggle the SDA_AlternateVoice variable. Previously the condition for this dialogue was carry weight. This will be enabled when 3.0 is released.). ), - Manually went through a lot of the Serana Romance files and adjusted audio for those that were too quiet, - Improved face animations for some of the Serana Romance lines, - More ITPOs/ITM cleaning (Thanks to Astakos for pointing out the records! - Implementation of optional Amorous Adventures patch. - One of the radiant greets had a mismatching audio file. She is the Serana in Laura Bailey's absence. Serana Dialogue Add-On is highly acclaimed and also featured in Forbes magazine. This is because Serana is characterized as someone who is close and open to the player at this point, which didn't make sense for players who just met Serana. For the players, just try to role-play and be considerate, alright? The player can choose (via dialogue) whether they want Serana's hood to be disabled all times, or only in sunlight (and if Serana isn't wearing any other headgear). - Redone Lustmord armor dialogue patch. - Fixed College of Winterhold opinion dialogue bug when playing as a Dunmer, - Fixed Serana having vampire dialogue even though she's cured, - Fixed some dialogue bugs with the final Serana Romance quest, - Some love radiant greets ("What is it pretty boy/girl") had the wrong conditions set - they should now only occur if Serana has been romanced. - The bugfix of the previous 1.9.5 patch created another bug, which prevented the Bannered Mare quest from progressing from a certain point. ), - Serana should no longer radiant greet you while you are sneaking, - Tweaked some dialogue flags for radiant lines, disabling "Say Once" so they could be said more often, - Serana will no longer yawn or sneeze while sneaking, - Added condition checks to some dialogue to fix some consistency issues, - Increased dialogue priority for some Serana Romance Quest starting topics, - Added condition checks to role-play and other dialogue to not occur while sneaking, - Role-play dialogue (excluding What's On Your Mind) will no longer be available while dungeon-delving, - Removed old, redundant records from the early MQ implementations; no longer needed as they've been overwritten by the new MQ content, - Retroactively added some new features to the mod (disabled for now) for future updates, - Regenerated lip files for some voice lines where Serana's mouth didn't move, but the voice audio played, - Corrected Heightspace Data to be compatible with Unofficial Skyrim Patches changes, - Removed unnecessary voice files that weren't used by the mod. One of the most expansive updates for SDA to date. - Serana cooking home-cooked meals for you. - Camilla, Orgnar, and Delphine (considering she's still an innkeeper), - Why Serana speaks so casually for a royal vampire, - Serana asking the player questions about their character's goals in life (mainly for the player's role-playing), - Serana being reacquainted with the current world, - Tweaked conditions for some of Serana's radiant greets to occur after earlier on in the Dawnguard questline, - Some backend implementations to ensure Serana doesn't hum when the player is in dialogue with other NPCs (requires SKSE), - Fixed a problem with Serana's dialogue firing off in one of the Sorine scenes, - Added proper AI packages for Lisette and Taarie conversations. - I forgot to include some lines (particularly in the "Being a vampire" vanilla conversation) as part of Kerstyn's revoice script. Added in failsafe to fill Serana's drinking buddies alias if it wasn't filled. *woot woot! It's intended for her to stop her headtracking and just look forward, which works sometimes. She chooses to stick around, and her ending reaction to you has been toned down a bit. - Improved other dialogue conditions for Companions quest commentary. - Changed it so the negative response in the first romance conversation never truly cancels out romance. - Added conditions to some combat dialogue to ensure they won't fire off unless Serana has warmed up to you a bit. Dark Brotherhood faction awareness and quest commentary. - Reworked Serana's map marker feature. Log in to view your list of favourite games. (This incorporates the Serana Hood Fix mod, along with modifications by me). - Reduced frequency of Serana gift-giving. just a recommendation as I like to use this mod in my playthroughs :). - Initial patch release. The most ambitious feature of this mod yet, and will require an entire update for itself. Lines were also cut (with past updates and this current one) to make the conversation seem more realistic and less overly dramatic. Regardless, Serana will not want to go in that house at any cost because of Molag Bal's history with her family. - Radiant quest dialogue for all the bounty quests (BQ01-04). - Added dialogue to disable candlelight and some cloak spells (Frost, Lightning, Whirlwind). This has been fixed. This has since been fixed. 1.0 RELEASE! - Main Quest commentary completely redone with more immersive and extensive dialogue for each stage of it. ", - Serana Companions commentary is now started via a ChangeLocationEvent SM Node. 2. - Sleeping functionality. Over 100 lines of new dialogue! - Changed the existing conditions for existing dialogue to make more sense. - Serana should no longer comment on how nice the player's house is when the player is in Hjerim and "Blood on the Ice" is currently running, - Made one of the DLC1RNPCGeneralHello lines use the proper voice line, - Replaced the initial "Can I Talk to You for a bit?" No longer are all of them "Start Game Enabled" freeing up game engine resources on a fresh mod install or starting a new game. No need for patches :). - Reimplemented "What's on Your Mind" conversations, with better-written dialogue that supersedes the somewhat bland and one-note conversations that were previously there. This mod is opted-in to receive Donation Points. - Added radiant quest dialogue for the Dawnguard side. With this installed, you'll be exposed to her entire dialogue pool (again, all lines voiced by Laura Bailey). A bunch of fixes and content additions. As an NPC, Serana is more intelligent and has many new follower features. - Campfire mod spooning support (via an optional patch. 1.) The dialogue lines in this mod (nearly 5000) are all fully voiced, utilizing new voice-acted lines by Kerstyn Unger. - Typo fixes for blocky text in some subtitles. - Once Serana is married (unofficially) the player is added into a custom Serana married faction, which prevents the vanilla marriage proposal dialogue from occurring with other NPCs. - (Main Quest) Serana is now properly dismissed as her she talks with the player right before they leave for Skuldafn, - The "Tale of the Tongues" song dialogue was conditioned incorrectly. If you have 'Sleep Tight' installed, SDA will detect this and revert its stripping sub-feature for the Serana sleep feature. You can now teach her spells (from a select list of vanilla spells). Serana has a few lines relevant to your character's race that you would miss playing as custom race, this fixes by updating the conditions to check for custom race keywords. - Disabled another bloodcursed arrows topic that should have been disabled. This feature has also been added to the other quests where you drink with Serana (like the marriage quest and Bannered Mare Date Quest) Now there's more immershun! LL version still to come. Again, her friendship timer is started as soon as you meet her for the second time (either in Fort Dawnguard/ Castle Volkihar) and tell her, "So, here we are again. - The seated position also has it's respective and unique drinking animations, using what is already provided in the base-game (not requiring animation frameworks like FNIS or Nemesis). At that point, she's supposed to be force-dismissed from you, but I haven't gotten that to work yet. - One of the SeranaRomance lines in the sixth mini-quest was re-recorded since I initially got Durnehviir confused for Odahviig. Added proper location keyword for Forebears Hideout (where the Moth Priest quest is) since there was none. - Revamped Drinking Buddies code from the ground-up. New voice acting with Kerstyn's voice as well as more extensive commentary on this armor. Serana Dialogue Add-On 3.0 Release! - Repurposed existing SDA conversations ((Stories on the Island, Shop, "How does it feel to be a vampire" dialogue) for Drinking Buddies- you can now talk to Serana about these topics through the Drinking Buddies feature! Makes it so that Serana can snuggle next to the player if Campfire is installed. However, if that isn't possible and you want to continue using a save where you've already been, do this workaround: 1. You can now ask Serana to: - Keep quiet (She won't talk with NPCs, She won't greet you with her radiant greets), - Stop humming (She won't hum whenever she's idle), - Stop referencing non-Tamrielic cultures (Star Wars prequel memes, 4th wall easter eggs), - Reduced follower banter frequency by -25%, - Reduced volume of some Inigo banter lines for volume consistency, - Decreased skill awareness radiant dialogue frequency by -75%. This has since been fixed. - Disabled SDA_VanillaSpellHandler, which was an artifact of the last raise zombie implementation. It didn't make sense for Serana to catch up so quickly with the current Skyrim affairs and Tamrielic history in such a short time (after bringing her home but before Prophet), - Generated lip sync for voice lines that didn't have it. More extensive quests (like those that have quest rewards- The Date at the Banned mare for example) still are logged. - Fixed bug where Nightshade would just randomly teleport to Phoenix. - Added optional Amorous Adventures patch (for both Clean and Flower Girls versions). Decreased Inigo and Sofia banter frequency by 25%, Main Quest commentary fixes, particularly with Ustengrav quest, Fixed disappearing "I love you" dialogue option, Fixed House of Horrors commentary issues, Code optimizations for Companions Quest Commentary, (besides fixes) Code optimizations for House of Horrors Quest Commentary, Serana will no longer say negative Companions lines in her radiant greets if you've told her you've chosen to cure them of their lycanthropy, Improved coding practices also applied to new content (CoW and DB quest commentary), Code improvements to main SDA Dialogue Quest Record. - Implemented a proper dismiss and wait script to Serana's "House of Horrors" and "Diplomatic Immunity" quests respectively. (See the article here for all the names). first, - Added conditions for "Can I talk to you a bit" to not appear in dangerous locations like caves and nordic ruins, - Adjusted volume on audio files that were too quiet, - Increased audio levels in some lines that were too quiet, - Added more radiant hello dialogue (for weather conditions and when in player homes), - Added temple location keyword to High Hrothgar so Serana could properly recognize it as a temple, - Added Main Quest dialogue from the Horn of Jurgen Windcaller quest to Diplomatic Immunity. - Tweaked injured dialogue to have it occur more frequently, - Serana should no longer repeat her angry dialogue after Ustengrav, should the player have chosen the angry choice as well, - Serana should no longer comment on the Ancestor Glade if she's never been there yet. junctions that weren't previously there. Will perhaps get to Volkihar Clan commentary later. - Added in random idle yawns for Serana. - Redid the code for some of the waiting lines. Also prevents NFF's tavern interactions from firing off during the "Date at the Bannered Mare" quest. The player will be able to ask Serana which version they'd like her to play in-game. Extensive follower commentary and quest awareness for each of the following quests. Go to Whiterun to start :) Upon completing the quest, players get a sweet reward, which should be quite useful in gameplay! - Disabled Serana Romance as a requirement for the Kindred Judgement conversation, as it also works thematically for a platonic relationship, - Tweaked some conditions on radiant hello lines to be more thematically in line with Serana's character development throughout Dawnguard, - Fixed some issues with OStim integration. - Subtitle fixes, courtesy of GuerillaTech, - More radiant location commentary for these specific loc types (Falmer Hives, Forsworn Camps, Giant Camps, Hagraven Nests, Lumber Mills, Shipwrecks, Graveyards, Farms), - Serana can now train the player in Conjuration, Alchemy, Speech, Light Armor, Destruction (once a day), - Sneak greets and goodbyes, trading, wait dialogue, - New Serana combat dialogue (with her more repetitive vanilla lines frequency dialed down). - Serana now has some flavorful comments on Haelga's room in her Bunkhouse! I recently dicovered that this mod dosent just alters Seranas Dialogue it also makes her A marriable Character too, you can check it for yourselves in this official article : Quest Commentary Awareness at Skyrim Special . - "House of Horrors" quest awareness. Serana will no longer interrupt you during Amaund's briefing (Dark Brotherhood commentary), Tweaks to Companions, DB, and CoW commentary SM node entries, Tweaks to Serana's other SM commentary node entries as well, so that they only start when Serana is following you and the relevant quest is running (in addition to the existing Friendship and Dawnguard progress variables), The spell magic effect which tracks cell changes is now removed at the end of completing the CoW and DB quests respectively, SDA Silent Teleport is no longer called when it really doesn't need to be (applied to CoW, DB commentaries mainly), SexLab integration fixed, now native to SDA. Over 14 radiant conversations that can occur anytime you explore with Remiel and Serana. (SDA_MainDialogue record), - Tweaked conditions for Serana's Arcaneum dialogue so that it can be triggered earlier (First Lessons doesn't need to be completed), - Text dialogue tweaks (from player) for consistency, - Delayed Teleport Spell dialogue to only occur after the Tracking Marker talk has been had to free up dialogue menu clutter, - Tweaked player background conversation to not be repeatable (Serana doesn't need to learn about the player's background more than once), - Serana will only seem knowledgeable (comment on the current state of the world and Elder Scrolls lore) if she has been to the Arcaneum at least once. - Serana can now sing two more songs: "The Dusk On Anvil Harbor" from Interesting NPCs (I got permissions! Serana commentary should work, but YMMV, as SDA pretty much assumes you kill Tyranus when prompted. This should prevent Serana talking to NPCs pretty far away, or in a different room, - Some line corrections for SDA Romance Ancestor Glade conversation, - Added more alternate voice toggles, improving the overall VA transition experience. If she and the player are not in a private location, the player can lead her to one (where the smoochey-smooch will happen). - Support for the SexLab animation framework for romance scenes. This has been fixed so that the dialogue will only occur during the proper MQ conversation context. - A lot of backend improvements on how NPC banter quests are started. Serana's radiant love and drinking buddies forcegreets will no longer occur if she is not following the player. - Two new songs, one is a Serana-rendition of the Age of Aggression/Oppression vanilla song, and another is an original composed by Kerstyn! If you have more questions or would like to know more, please visit my website! Serana Dialogue Add-On la mod che tutti i fan pi accaniti di Serana dovrebbero scaricare. The player can now role-play as someone who remained unaffected by Serana's calm spell, but chose to play along. A new save is required for this update. - New wait dialogue. - Added conditions to the "Trust" quest music track, just more safeguards to ensure that it doesn't keep playing even after the quest is finished. I initially ruled this out for one of the inns (Old Hroldan) due to an issue exclusive to that inn, but it seems the SDA bed detection script could have been optimized even more. - Daedric Quest commentary for "A Night to Remember", everyone's favorite The Hangover-style quest in Skyrim. what happened to james caan back, carol dwyer frank worthington,

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skyrim mod serana dialogue addon